This doesn’t wreck Tembo, but it makes it more repetitive and grindy than it might otherwise have been. As a result, you’ll probably have to have several cracks at the first three levels just to open up the fourth level and subsequent boss battle, and the same goes when you reach the next sector. To make things worse, you have to collect a pretty hefty percentage of the available points to win through. This is trickier than you might think, with enemies and civilians hidden away in hard-to-find places, and while the game wants you to explore and discover its secrets, having a limited number of lives and only so many checkpoints might persuade you otherwise. Like some recent Nintendo platformers, Tembo doesn’t let you race through its levels, but requires you to collect points by downing enemies and rescuing friends before you can unlock the fourth level in each sector. Unfortunately, it’s spoilt by one clumsy decision. This isn’t some quick budget knock-off, but a game that has been put together with real attention and affection. Cut-scenes are short, funny and to the point, while the bombastic score echoes every action film you’ve ever seen. Tembo isn’t nearly as dumb as it looks.īut then it looks pretty amazing much of the time, combining 2D cartoon visuals with sophisticated 3D elements, and coming up with some satisfying scenes of scenery-wrecking. Some sections work like puzzles, asking you to think about which bits of scenery need to be knocked down in which order. There are flames that need to be doused with water from your trunk, and seeds which sprout into platforms or jump pads. There are some neat mechanics in here too, with larger enemies that require more complex strategies, plus explosive crates to hit you hard if you try to just charge through. The slightly bewildering move list becomes second nature pretty quickly, though you’ll occasionally find yourself struggling to pull of an uppercut or duck-and-slide move with precision every time. He controls well, too, again reminding you of Sonic with his sense of momentum and inertia, though with flashes of Nintendo’s Yoshi in Tembo’s targeted use of water and last-ditch hover at the end of every long jump. This badass elephant scores high for anarchic fun. This is really what Tembo brings to the 2D platform table a kind of high-speed, mass destruction that the genre hasn’t really seen before, where buildings topple, elephants crash through the floors of skyscrapers and men and tanks can be knocked over like nine-pins – with a bowling ball if necessary. These include a nifty high-speed charge, a fearsome uppercut, a beefy ground-pound and a Sonic-esque spin, all of which can wreak destruction on the scenery and anyone unlucky enough to be standing behind, on or under it. That’s because while Tembo might be big and bulky, he’s not exactly short on killer moves. It’s an odd formula, but more successful than you might suspect. It’s the old arcade classic Green Beret mixed with Sonic mixed with Viewtiful Joe and Rayman Legends. Along the way he can earn extra points for rescuing civilians. It’s up to our peanut-loving pachyderm protagonist to race from left to right through a series of levels, smashing into, onto and through any enemies that get in his way. A bunch of purple goons have invaded his homeland, and Tembo’s not going to take it lying down. Tembo is some kind of hardcore, military elephant.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |